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 Goodbye xbox and ps3 check link for video

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Jason
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PostSubject: Goodbye xbox and ps3 check link for video   Goodbye xbox and ps3 check link for video Icon_minitimeWed Jan 13, 2010 10:58 am

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PostSubject: Re: Goodbye xbox and ps3 check link for video   Goodbye xbox and ps3 check link for video Icon_minitimeWed Jan 13, 2010 11:00 am

OnLive in the Palm of Your Hand

Posted in OnLive 2009 with tags 2009, Beta Program, demo, game industry, games, iPhone, mobile, OnLive, OnLive Beta, Perlman, proof of concept, prototype, Steve Perlman, videogames on November 13, 2009 by Steve Perlman Goodbye xbox and ps3 check link for video Diagram_howitworks43

OnLive Works on TVs, PCs, Macs and Cell Phones

Today, I FINALLY get to answer a question that so many people have been asking about: Yes, OnLive works on cell phones, too.
Today, at a Wedbush financial conference in New York I showed OnLive running simultaneously on 2 iPhones, a TV, and a computer. What is really cool is that all 4 devices had access to the full OnLive Game Service, so they could play the same games, spectate on each other’s (and Beta users’) game play, watch Brag Clips, check out Gamer Profiles, etc.
While we only showed a tech demo today, it was great to give people in the audience a chance to try out OnLive on an iPhone. The large tiles that make up the OnLive user interface work perfectly on the iPhone touch screen, allowing easy access to all of the features of the OnLive game service.
That said, it’s important to understand that a cell phone is a very different beast than TV, PC or Mac. And while we’re thrilled about eventually bringing many new games to cell phone platforms, currently, games on OnLive are tuned for TVs and computers. So initially, it’s the Community and Social elements of OnLive that we’re most excited about on mobile devices. It’s amazingly cool whipping out your phone, checking out what your OnLive friends are up to, and then spectating their live game play: Unscripted live user-generated content, available anywhere.
I’m afraid we are not announcing a date for availability of OnLive on particular cell phones just yet. We have further development to do, and we need approvals from some cell phone makers before we can release OnLive to the public. So, for now, OnLive on a cell phone is only a technology demo. But, for those of you who have been asking about OnLive on cell phones, the answer is yes, it is coming. And, it is REALLY cool.
—Steve Perlman, OnLive Founder & CEO



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OnLive Closes Major Investment

Posted in OnLive 2009 with tags 2009, AT&T Media Holdings Inc., Autodesk, financing, funding, investment, Lauder Partners, Maverick Capital, OnLive, Series C, Steve Perlman, Warner Bros. on September 29, 2009 by Steve Perlman
Big news today—OnLive has closed a major round of funding with participation from AT&T Media Holdings, Inc., Lauder Partners, Warner Bros., Autodesk and Maverick Capital. The funding is much larger than our previous rounds and gives us a serious jolt of rocket fuel as our Beta progresses and we look forward to launching the OnLive®️ Game Service.
Over the last decade, we’ve seen an enormous upheaval in the media business as the written word, photos, music, and video have been steadily moving away from physical media to online delivery. One major category that still remains largely based on physical discs is fast-response interactive media—in particular, video games. And, of course, OnLive’s goal is to enable that last remaining transition.
We are both pleased and inspired that our investors share this vision with OnLive. Not only do they see the value in OnLive in particular, but they also understand the significance of what OnLive is doing to lead a massive sea change in interactive media distribution. We are grateful that they have not only provided OnLive with their support, but they have also provided OnLive with such a strong endorsement.
All fueled up, there’s only open road ahead.
—Steve Perlman, OnLive Founder & CEO



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OnLive Opens the Beta Program

Posted in OnLive 2009 with tags 2009, Beta, Beta Program, games, OnLive, OnLive Beta, Perlman, Steve Perlman, videogames on September 2, 2009 by Steve Perlman Goodbye xbox and ps3 check link for video Av_image

Steve Perlman

Hey there…
It’s been a very busy and productive few months for OnLive. We’ve been focused on evolving the OnLive technology, installing lots of servers in our data centers and tuning the OnLive®️ Game Service based on feedback from our internal Beta testers.
And, I’m very excited to say that we are now opening the OnLive Beta to outside gamers who signed up on our website. It’s not too late to sign up if you haven’t already. We are very much looking forward to hearing from gamers all about their experience with the OnLive Service.
But first, let me tell you a little bit about OnLive Beta and how we are rolling it out.
One of the key challenges that OnLive technology addresses is providing a high-quality, fast-response gaming experience over a wide range of situations: different speeds/locations/types of broadband services, a variety of different PC and Mac configurations, several kinds of input and display devices, etc. So, a major focus of OnLive Beta is to test as many of these different situations as we can.
When you sign up for OnLive Beta, you tell us some general information about your ISP, your computer configuration and your location. We use this information to organize Beta testers into test groups so that our engineering team can focus at different times on testing different situations. If you are a potential fit for a particular test group, we’ll send you an invitation email, asking you to run a detailed Performance Test on your network connection and your computer configuration. The results of the Performance Test will then feed back up to OnLive, and if you are a fit for a test group at some point during Beta, we’ll let you install the OnLive plug-in into your browser. Then, we’ll ask you to spend some time playing…um, I mean…testing games OnLive.
As testers interact with the service and play games, OnLive will be constantly logging technical data, and then afterward, we’ll ask testers to give us feedback about their personal experiences with OnLive. This feedback will help us continue to evolve the features and experience of the OnLive Service, so it’s really important we get lots of feedback to bring the gaming community the best videogame platform and service possible.
Another important goal of the Beta is to shake out bugs so we can fix them. So, it’s very important that you let us know what bugs you run into.
Beta is an AWESOME milestone for OnLive, capping many years of work. We’re really looking forward to hearing what you think.
BTW, my screen name is “Steve Perlman”. Hope to see you OnLive.
—Steve Perlman, OnLive Founder & CEO
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